Development Blog 5: Crunch Time

In Development Blog by Connor VanDyke

Happy Monday Everyone! With Early Access release fast approaching, the team has now entered the lovely period known as crunch time. We are all spending long work days trying to get the game ready for launch, and excitement for the game is growing. We are primarily focusing on bug testing and design modifications at this point. In addition, we have the Artists hard at work on sprites for the future aesthetics for the game so that we will be able to release them to you as soon as possible.

NES-Inspired Sneak Peek

Here is a sneak peek at one of the NES-inspired levels.

In addition to all of this, we also are hard at work developing marketing materials for the game. Steam requires a number of specific pieces of art in order to release on their store, so we have one of our artists hard at work generating these. We will show you some of the progress on that in the next couple of days.

So with that, I am going to end this week’s (short) developers blog, and return to work on the game. Keep an eye on the website for an official launch date to be announced within the next week! Until then!